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Answer by Fariel

The only information available on Microphone access in C# is through XNA, and that's not what you want. Anything XNA could do is the same thing Unity could do. Rather than checking if the microphone is...

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Answer by Fariel

Times like this I find it is important to take a step back and write out, verbally, what I'm trying to do. You have an array of objects you need to draw a line to. Since it appears that objects can...

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