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Answer by Fariel

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The only information available on Microphone access in C# is through XNA, and that's not what you want. Anything XNA could do is the same thing Unity could do. Rather than checking if the microphone is muted (which is probably something that is out of your control) it might be better to assume that it is always unmuted, and preform any actions that would consider it to be muted based on Unity's "isRecording." [http://docs.unity3d.com/ScriptReference/Microphone.IsRecording.html][1] [1]: http://docs.unity3d.com/ScriptReference/Microphone.IsRecording.html

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